GridMath 1.0 released

So I’m still working continuously on GridMath, and have added a lot of features since last update. This last weekend though I was really productive AF. And last couple of evenings too. GridMath 1.0 was released, huray! With this, I’ve finished GridMath’s support for shapes, added rasterization algorithms, support for directions and rotations. I’ve written…

Coding C# with quality and style

Back in the Java world I was very much used to relying on static code analysis tools. And yet, it took me a good while until I finally set up similar tools for my C# development. But here it finally is. The tools I use Rider for my IDE, so legacy analyzers from Visual Studio…

GridMath – progress report

A couple of days ago I wrote about kicking-off a small library project called GridMath. Although I create it to my own ends and for a specific purpose, I also want it to become a worthy dependecy. Especially when I saw the first version getting some downloads. GridMath 0.1 sucks First, I fixed a rather…

GridMath

I’ve just published the first version of GridMath nuget package. It is a lightweight library for creating and manipulating geometrical shapes on two-dimensional grids. The code is available under MIT license on my github repo. Motivation for GridMath project I have recently started working on a project exploring procedural content generation. So far, the tile-based…